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Plugin 1.0 · Unreal Engine 5.8Source snapshot · Version details

Blueprint Documentation ​

Use Rocket Inventory Core 1.0 entirely through Blueprints: enable the plugin, create item and container assets, and connect inventory operations to your game's Blueprint logic and widgets.

This category has its own navigation and covers the complete Blueprint workflow. You do not need to read the C++ category to follow these guides.

Documentation in preparation

The guides are authoring templates. Verified editor steps, property settings, screenshots, and Blueprint graphs will be added here.

Getting started ​

  1. Enable the plugin.
  2. Set up your first inventory.

Blueprint systems ​

Blueprint reference ​