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Rocket Inventory Core / Documentation
Build your inventory your way
Rocket Inventory Core can be used entirely through Blueprints. Choose the documentation for how you build your game.
Plugin 1.0 · Unreal Engine 5.8 · English documentation
01 / BLUEPRINT DOCUMENTATIONBuild with BlueprintsEnable the plugin, configure assets, and build inventory logic with Blueprint nodes. No C++ documentation is required.02 / C++ DOCUMENTATIONIntegrate with C++Follow code examples, explore runtime systems, and extend the plugin through its C++ APIs.
Choose your documentation
Blueprint Documentation has its own navigation and covers the full Blueprint workflow. Its walkthroughs are currently authoring templates awaiting verified editor steps, screenshots, and node graphs.
C++ Documentation contains the existing integration guides, system descriptions, and API references.
Plugin versions
Both categories belong to a plugin version. Use the version selector while reading, or browse all documentation versions. Earlier editions keep their own pages and navigation.