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Blueprint Documentation
Use Rocket Inventory Core 1.0 entirely through Blueprints: enable the plugin, create item and container assets, and connect inventory operations to your game's Blueprint logic and widgets.
This category has its own navigation and covers the complete Blueprint workflow. You do not need to read the C++ category to follow these guides.
Documentation in preparation
The guides are authoring templates. Verified editor steps, property settings, screenshots, and Blueprint graphs will be added here.
Getting started
Blueprint systems
- Items and containers
- Inventory operations
- Multiplayer and prediction
- Quick slots
- Save and load
- World interaction
- Inventory UI and input
- Visuals and previews